KRAKEN – Game Ready Character & Creature

-KRAKEN-

A lone sentinel stands guard in the eerie depths of a submerged dystopia, where humanity's once-mighty cities now lie in ruins. This colossal marvel, a fusion of steel sinew and ancient technology, is the last hope for a dwindling species—the Kraken.
a testament to human ingenuity, in a desperate struggle against the overwhelming forces of nature. Its hulking frame, adorned with battle scars earned in countless skirmishes against the gargantuan sea creatures that now rule the ocean depths, exudes an aura of both power and vulnerability. The mech's armor, once gleaming, is now weathered and battered, a reflection of the ceaseless battles it has endured.

This project was undertaken during my Texturing and Shading II course at Gnomon, under the expert guidance of the renowned instructor, Christophe Desse. It encompassed the entire creative journey, starting with character design in ZBrush, followed by texturing in Substance. Additionally, I delved into the fundamentals of rigging and animation, ultimately achieving renders in both Redshift and Eevee.

This ambitious endeavor spanned approximately nine weeks, and throughout this process, I gained a wealth of knowledge while thoroughly enjoying the creative process of bringing this character to life.

walk v1

walk v2

Zbrush

Zbrush