this project took me a little over a month and a half to make, everything from conception to sculpting to texturing to rendering to compositing, I had a lot of fun making it and I learned a lot along the way, I wanted the character to feel dark and aggressive yet sleek and organic, a shadow or hunter, sort of following the silhouette of the female figure, yet messing with the proportions to make it inhuman, I wanted the design to be hard surface and organic, the hole time making it I wanted to have some sort of cyberpunk-esk background incorporated adding to the feel, I tried to texture it in a way to make the design gain detail the closer you are and not draw too much attention from afar, overall I'm pretty happy with how it came out and would love to hear your feedback!